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000063_owner-lightwave@webcom.com_Tue Jul 4 12:18:40 1995.msg
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1995-08-06
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Date: Tue, 4 Jul 1995 10:13:33 -0700 (PDT)
From: Manuel Coats <mcoats@qnet.com>
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To: lightwave@webcom.com
Subject: PC 4.0 Boolean errors
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Has anybody else been having problems with booleans on the PC 4.0
version? I am getting large chunks or holes in my objects after
performing boolean unions. Because I am dealing with an object that has
over 10,000 polygons I usually don't catch it right off until I render a
screen. Points are merged after an operation and any non-planar polygons
that appear are tripled. I just don't get it. I have been modeling for
some time now on the amiga version and have not run across problems like
this. I hate it when it takes 3 times as long to create an object than
it should just because I have to go back, track down the erros and repair
them manually. Just curious if anybody else ran into these problems and
if it is a known bug. This doesn't happen on low polygon objects or when
strictly using primatives.
Manny
PS: Before I get responses to make sure my cutter object is not
intersecting the cuttee in the undesired places... It's not. As far as
booleans go, I consider myself very well versed in them. Both cuttee and
cutter are modelled correctly (i.e. no non planar polys, points had been
merged throughout each operation), etc. Ugh, this is a pain.
Manny
--
Manuel Coats <mcoats@qnet.com> sent this message.
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